Card Codex

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17 May 2024: Card library updated.

Sixth Sense

G · Enchantment — Aura

Enchant creature Enchanted creature has "Whenever this creature deals combat damage to a player, you may draw a card."

Similar cards

Color identity:
NameManaTypeText
Defiling Tears 2BInstant Until end of turn, target creature becomes black, gets +1/-1, and gains "{B}: Regenerate this creature."
Run Wild GInstant Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Enchanted Being 1WWCreature — Human Prevent all combat damage that would be dealt to Enchanted Being by enchanted creatures. 2/2
Soul-Strike Technique 1WEnchantment — Aura Enchant creature Enchanted creature gets +1/+1 and has vigilance. When enchanted creature dies, manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)
Notion Thief 2UBCreature — Human Rogue Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card. 3/1
Dragon Appeasement 3BRGEnchantment Skip your draw step. Whenever you sacrifice a creature, you may draw a card.
Satyr Enchanter 1GWCreature — Satyr Druid Whenever you cast an enchantment spell, draw a card. 2/2
Nyx Herald 2GEnchantment Creature — Centaur Shaman At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn. 2/3
Stoneskin 2WEnchantment — Aura Flash Enchant creature Enchanted creature gets +0/+10.
Boon of Emrakul 2BEnchantment — Aura Enchant creature Enchanted creature gets +3/-3.
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