M:tG card similarity search
3R · Creature — Human Citizen
Alliance — Whenever another creature enters the battlefield under your control, target creature an opponent controls can't block this turn. If this is the second time this ability has resolved this turn, that creature attacks during its controller's next combat phase if able. 3/2
| Name | Mana | Type | Text |
|---|---|---|---|
| Rangers of Ithilien | 2UU | Creature — Human Ranger | Vigilance When Rangers of Ithilien enters the battlefield, gain control of up to one target creature with lesser power for as long as you control Rangers of Ithilien. Then the Ring tempts you. 3/3 |
| Elminster's Simulacrum | 4UU | Instant | For each opponent, you create a token that's a copy of up to one target creature that player controls. |
| Gisa's Favorite Shovel | 1B | Legendary Artifact — Equipment | Equipped creature gets +2/+0 and has menace. Whenever equipped creature attacks, defending player sacrifices a creature. If they do, you create a Walker token. (It's a 2/2 black Zombie creature.) Equip {4} |
| Latch Seeker | 1UU | Creature — Spirit | Latch Seeker can't be blocked. 3/1 |
| Unimpeded Trespasser | Creature — Spirit | Unimpeded Trespasser can't be blocked. 3/3 | |
| Sparring Mummy | 3W | Creature — Zombie | When Sparring Mummy enters the battlefield, untap target creature. 3/3 |
| Kami of Fire's Roar | 3R | Creature — Spirit | Whenever you cast a Spirit or Arcane spell, target creature can't block this turn. 2/3 |
| Vow of Malice | 2B | Enchantment — Aura | Enchant creature Enchanted creature gets +2/+2, has intimidate, and can't attack you or planeswalkers you control. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.) |
| Syr Konrad, the Grim | 3BB | Legendary Creature — Human Knight | Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.) 5/4 |
| Misery's Shadow | 1B | Creature — Shade | If a creature an opponent controls would die, exile it instead. {1}: Misery's Shadow gets +1/+1 until end of turn. 2/2 |