M:tG card similarity search
4G · Legendary Creature — Dragon Ranger
Whenever Skanos Dragonheart attacks, it gets +X/+X until end of turn, where X is the greatest power among other Dragons you control and Dragon cards in your graveyard. Choose a Background (You can have a Background as a second commander.) 4/4
| Name | Mana | Type | Text |
|---|---|---|---|
| Miraculous Recovery | 4W | Instant | Return target creature card from your graveyard to the battlefield. Put a +1/+1 counter on it. |
| Spreading Flames | 6R | Instant | Spreading Flames deals 6 damage divided as you choose among any number of target creatures. |
| Abuelo's Awakening | X3W | Sorcery | Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It's a 1/1 Spirit creature with flying in addition to its other types. |
| Sacrifice Play | 2W | Instant | A person outside the game chooses an attacking or blocking creature target opponent controls. That player sacrifices that creature. |
| Hold the Gates | 2W | Enchantment | Creatures you control get +0/+1 for each Gate you control and have vigilance. |
| Snapping Sailback | 4G | Creature — Dinosaur | Flash Enrage — Whenever Snapping Sailback is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.) 4/4 |
| Final Showdown | W | Instant | Spree (Choose one or more additional costs.) + {1} — All creatures lose all abilities until end of turn. + {1} — Choose a creature you control. It gains indestructible until end of turn. + {3}{W}{W} — Destroy all creatures. |
| Descent into Avernus | 2R | Enchantment | At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. |
| Geyser Glider | 3RR | Creature — Elemental Beast | Landfall — Whenever a land enters the battlefield under your control, Geyser Glider gains flying until end of turn. 4/4 |
| Amped Up | 5R | Sorcery | This spell costs {1} less to cast for each electrical socket in a wall or floor you can see from your seat. Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste. |