Card Codex

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17 May 2024: Card library updated.

Skarrg Guildmage

RG · Creature — Human Shaman

{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2

Similar cards

Color identity:
NameManaTypeText
Struggle 2RInstant Struggle deals damage to target creature equal to the number of lands you control.
Power Struggle 2UUUEnchantment During each player's upkeep, that player exchanges control of random target artifact, creature or land he or she controls, for control of random target permanent of the same type that a random opponent controls.
Ruin 1RRSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Ruin deals damage to target creature equal to the number of lands you control.
Water Wings 1UInstant Until end of turn, target creature you control has base power and toughness 4/4 and gains flying and hexproof. (It can't be the target of spells or abilities your opponents control.)
Turntimber Basilisk 1GGCreature — Basilisk Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able. 2/1
Lifeblood 2WWEnchantment Whenever a Mountain an opponent controls becomes tapped, you gain 1 life.
Eutropia the Twice-Favored 1GULegendary Creature — Human Wizard Constellation — Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on target creature. That creature gains flying until end of turn. 2/2
Acrobatic Leap WInstant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Escape from Orthanc WInstant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
Wings of the Cosmos WInstant Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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