Card Codex

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17 May 2024: Card library updated.

Skarrg Guildmage

RG · Creature — Human Shaman

{R}{G}: Creatures you control gain trample until end of turn. {1}{R}{G}: Target land you control becomes a 4/4 Elemental creature until end of turn. It's still a land. 2/2

Similar cards

Color identity:
NameManaTypeText
Royal Treatment GInstant Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward {1}.)
Moonglove Changeling 2BCreature — Shapeshifter Changeling (This card is every creature type.) {B}: Moonglove Changeling gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy that creature.) 2/2
Tolarian Entrancer 1UCreature — Human Wizard Whenever Tolarian Entrancer becomes blocked by a creature, gain control of that creature at end of combat. 1/1
Devastation 5RRSorcery Destroy all creatures and lands.
Dust Bowl Land {T}: Add {C}. {3}, {T}, Sacrifice a land: Destroy target nonbasic land.
Shell Shield UInstant Kicker {1} (You may pay an additional {1} as you cast this spell.) Target creature you control gets +0/+3 until end of turn. If this spell was kicked, that creature also gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)
Belligerent Regisaur Creature — Dinosaur Trample Whenever you cast a spell, Belligerent Regisaur gains indestructible until end of turn. 4/3
Cactusfolk Sureshot 2RGCreature — Plant Mercenary Reach Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. 4/4
Bladed Sentinel 4Artifact Creature — Construct {W}: Bladed Sentinel gains vigilance until end of turn. 2/4
Tower Defense 1GInstant Creatures you control get +0/+5 and gain reach until end of turn.
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