M:tG card similarity search
1B · Creature — Shapeshifter
Changeling (This card is every creature type.) {1}{B}: Regenerate Skeletal Changeling. 1/1
Name | Mana | Type | Text |
---|---|---|---|
Spinal Villain | 2R | Creature — Beast | {T}: Destroy target blue creature. 1/2 |
Banding Sliver | 3WW | Creature — Sliver | All Slivers have banding. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) 3/3 |
Bristling Boar | 3G | Creature — Boar | Bristling Boar can't be blocked by more than one creature. 4/3 |
Ironhoof Ox | 3GG | Creature — Ox | Ironhoof Ox can't be blocked by more than one creature. 4/4 |
Mystic of the Hidden Way | 4U | Creature — Human Monk | Mystic of the Hidden Way can't be blocked. Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 3/2 |
Vizier of Many Faces | 2UU | Creature — Shapeshifter Cleric | You may have Vizier of Many Faces enter the battlefield as a copy of any creature on the battlefield, except if Vizier of Many Faces was embalmed, the token has no mana cost, it's white, and it's a Zombie in addition to its other types. Embalm {3}{U}{U} 0/0 |
Charging Rhino | 3GG | Creature — Rhino | Charging Rhino can't be blocked by more than one creature. 4/4 |
Vedalken Infiltrator | 1U | Creature — Vedalken Rogue | Vedalken Infiltrator can't be blocked. Metalcraft — Vedalken Infiltrator gets +1/+0 as long as you control three or more artifacts. 1/3 |
Call In a Professional | 2R | Instant | Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don't prevent this damage as they're removed.) |
Do-Over | 1U | Instant | Restart the turn, except with Do-Over in exile. (First, return all cards to where they were as the turn began. For information from hidden zones like the hand, reconstruct as best you can, and do the rest at random.) |