Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skeletal Scrying

XB · Instant

As an additional cost to cast this spell, exile X cards from your graveyard. You draw X cards and you lose X life.

Similar cards

Color identity:
NameManaTypeText
Minthara of the Absolute 2WBLegendary Creature — Elf Cleric Starting intensity 0 Creatures you control get +X/+0, where X is Minthara of the Absolute's intensity. Whenever one or more permanents you control leave the battlefield, cards you own named Minthara of the Absolute intensify by 1. This ability triggers only once each turn. 2/4
Aura of Silence 1WWEnchantment Artifact and enchantment spells your opponents cast cost {2} more to cast. Sacrifice Aura of Silence: Destroy target artifact or enchantment.
Ballyrush Banneret 1WCreature — Kithkin Soldier Kithkin spells and Soldier spells you cast cost {1} less to cast. 2/1
Teferi's Protection 2WInstant Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Blood-Toll Harpy 2BCreature — Harpy Flying When Blood-Toll Harpy enters the battlefield, each player loses 1 life. 2/1
Scent of Nightshade 1BInstant Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.
Loathsome Chimera 2GCreature — Chimera Escape—{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.) Loathsome Chimera escapes with a +1/+1 counter on it. 4/1
Basandra, Battle Seraph 3RWLegendary Creature — Angel Flying Players can't cast spells during combat. {R}: Target creature attacks this turn if able. 4/4
Tail the Suspect GUSorcery — Adventure Investigate. You may play an additional land this turn. (Then exile this card. You may cast the creature later from exile.)
Ricochet REnchantment Whenever a player casts a spell that targets a single player, each player rolls a six-sided die. Change the target of that spell to the player with the lowest result. Reroll to break ties, if necessary.
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