M:tG card similarity search
4BB · Creature — Vampire Skeleton
Flying When Skeletal Vampire enters the battlefield, create two 1/1 black Bat creature tokens with flying. {3}{B}{B}, Sacrifice a Bat: Create two 1/1 black Bat creature tokens with flying. Sacrifice a Bat: Regenerate Skeletal Vampire. 3/3
Name | Mana | Type | Text |
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Caravan Escort | W | Creature — Human Knight | Level up {2} ({2}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-4 2/2 LEVEL 5+ 5/5 First strike 1/1 |
Blood Money | 5BB | Sorcery | Destroy all creatures. For each nontoken creature destroyed this way, you create a tapped Treasure token. |
Skarrgan Hellkite | 3RR | Creature — Dragon | Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.) Flying {3}{R}: Skarrgan Hellkite deals 2 damage divided as you choose among one or two targets. Activate only if Skarrgan Hellkite has a +1/+1 counter on it. 4/4 |
Squee, Dubious Monarch | 2R | Legendary Creature — Goblin Noble | Haste Whenever Squee, Dubious Monarch attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast Squee, Dubious Monarch from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost. 2/2 |
Faramir, Field Commander | 3W | Legendary Creature — Human Soldier | At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir, Field Commander as your Ring-bearer, create a 1/1 white Human Soldier creature token. 3/3 |
Titan Forge | 3 | Artifact | {3}, {T}: Put a charge counter on Titan Forge. {T}, Remove three charge counters from Titan Forge: Create a 9/9 colorless Golem artifact creature token. |
Chromium | 2WWUUBB | Legendary Creature — Elder Dragon | Flying Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.) At the beginning of your upkeep, sacrifice Chromium unless you pay {W}{U}{B}. 7/7 |
Celestial Colonnade | Land | Celestial Colonnade enters the battlefield tapped. {T}: Add {W} or {U}. {3}{W}{U}: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land. | |
Ordeal of Thassa | 1U | Enchantment — Aura | Enchant creature Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Thassa. When you sacrifice Ordeal of Thassa, draw two cards. |
Hydra Broodmaster | 4GG | Creature — Hydra | {X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Hydra Broodmaster becomes monstrous, create X X/X green Hydra creature tokens. 7/7 |