Card Codex

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17 May 2024: Card library updated.

Skemfar Elderhall

· Land

Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

Similar cards

Color identity:
NameManaTypeText
Nurturer Initiate GCreature — Elf Shaman Whenever a player casts a green spell, you may pay {1}. If you do, target creature gets +1/+1 until end of turn. 1/1
Blood-Chin Rager 1BCreature — Human Warrior Whenever Blood-Chin Rager attacks, Warrior creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) 2/2
Join the Dance GWSorcery Create two 1/1 white Human creature tokens. Flashback {3}{G}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Clinging Darkness 1BEnchantment — Aura Enchant creature Enchanted creature gets -4/-1.
Dead Weight BEnchantment — Aura Enchant creature Enchanted creature gets -2/-2.
Debilitating Injury 1BEnchantment — Aura Enchant creature Enchanted creature gets -2/-2.
Enfeeblement BBEnchantment — Aura Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.) Enchanted creature gets -2/-2.
Mire's Grasp 1BEnchantment — Aura Enchant creature Enchanted creature gets -3/-3.
Pin to the Earth 1UEnchantment — Aura Enchant creature Enchanted creature gets -6/-0.
Sensory Deprivation UEnchantment — Aura Enchant creature Enchanted creature gets -3/-0.
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