Card Codex

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17 May 2024: Card library updated.

Skemfar Elderhall

· Land

Skemfar Elderhall enters the battlefield tapped. {T}: Add {G}. {2}{B}{B}{G}, {T}, Sacrifice Skemfar Elderhall: Up to one target creature you don't control gets -2/-2 until end of turn. Create two 1/1 green Elf Warrior creature tokens. Activate only as a sorcery.

Similar cards

Color identity:
NameManaTypeText
Greenweaver Druid 2GCreature — Elf Druid {T}: Add {G}{G}. 1/1
Knotvine Mystic RGWCreature — Elf Druid {1}, {T}: Add {R}{G}{W}. 2/2
Leaf Gilder 1GCreature — Elf Druid {T}: Add {G}. 2/1
Llanowar Elves GCreature — Elf Druid {T}: Add {G}. 1/1
Llanowar Tribe GGGCreature — Elf Druid {T}: Add {G}{G}{G}. 3/3
Urborg Elf 1GCreature — Elf Druid {T}: Add {B}, {G}, or {U}. 1/1
Wirewood Elf 1GCreature — Elf Druid {T}: Add {G}. 1/2
Woodland Mystic 1GCreature — Elf Druid {T}: Add {G}. 1/1
Mutilate 2BBSorcery All creatures get -1/-1 until end of turn for each Swamp you control.
Ichor Slick 2BSorcery Target creature gets -3/-3 until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
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