M:tG card similarity search
R · Enchantment — Aura
Enchant creature Enchanted creature attacks each combat if able. When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.
Name | Mana | Type | Text |
---|---|---|---|
Defensive Formation | W | Enchantment | Rather than the attacking player, you assign the combat damage of each creature attacking you. You can divide that creature's combat damage as you choose among any of the creatures blocking it. |
Katilda's Rising Dawn | Legendary Enchantment — Aura | Enchant creature Enchanted creature has flying, lifelink, and protection from Vampires, and it gets +X/+X, where X is the number of permanents you control that are Spirits and/or enchantments. If Katilda's Rising Dawn would be put into a graveyard from anywhere, exile it instead. | |
Contaminated Ground | 1B | Enchantment — Aura | Enchant land Enchanted land is a Swamp. Whenever enchanted land becomes tapped, its controller loses 2 life. |
Light of Promise | 2W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." |
Sunbond | 3W | Enchantment — Aura | Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature." |
Asha's Favor | 2W | Enchantment — Aura | Enchant creature Enchanted creature has flying, first strike, and vigilance. |
Warmonger Hellkite | 4RR | Creature — Dragon | Flying All creatures attack each combat if able. {1}{R}: Attacking creatures get +1/+0 until end of turn. 5/5 |
Mazzy, Truesword Paladin | 1RGW | Legendary Creature — Halfling Knight | Whenever an enchanted creature attacks one of your opponents, it gets +2/+0 and gains trample until end of turn. Whenever an Aura you control is put into your graveyard from the battlefield, exile it. Until the end of your next turn, you may cast that card. 3/4 |
Hexplate Wallbreaker | 3RR | Artifact — Equipment | For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equipped creature gets +2/+2. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap each attacking creature. After this phase, there is an additional combat phase. Equip {3}{R} |
Teferi's Veil | 1U | Enchantment | Whenever a creature you control attacks, it phases out at end of combat. (While it's phased out, it's treated as though it doesn't exist. It phases in before you untap during your next untap step.) |