M:tG card similarity search
1R · Creature — Human Wizard
Haste {T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Raging Cougar | 2R | Creature — Cat | Haste 2/2 |
Magus of the Coffers | 4B | Creature — Human Wizard | {2}, {T}: Add {B} for each Swamp you control. 4/4 |
Portent | U | Sorcery | Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle. Draw a card at the beginning of the next turn's upkeep. |
Magus of the Arena | 4RR | Creature — Human Wizard | {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.) 5/5 |
Daring Apprentice | 1UU | Creature — Human Wizard | {T}, Sacrifice Daring Apprentice: Counter target spell. 1/1 |
Blood Mist | 3R | Enchantment | At the beginning of combat on your turn, target creature you control gains double strike until end of turn. |
Retrieve Prey | 1G | Sorcery — Adventure | Exile target creature card from your graveyard. Until the end of your next turn, you may cast that card. (Then exile this card. You may cast the creature later from exile.) |
Reins of Power | 2UU | Instant | Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn. |
Skeletal Swarming | 3BG | Enchantment | Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead. |
Elkin Bottle | 3 | Artifact | {3}, {T}: Exile the top card of your library. Until the beginning of your next upkeep, you may play that card. |