M:tG card similarity search
3RR · Creature — Goblin
Protection from red Tap five untapped Goblins you control: Skirk Fire Marshal deals 10 damage to each creature and each player. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Underworld Fires | 1R | Sorcery | Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead. |
Death by Dragons | 4RR | Sorcery | Each player other than target player creates a 5/5 red Dragon creature token with flying. |
Lavabrink Floodgates | 3R | Artifact | {T}: Add {R}{R}. At the beginning of each player's upkeep, that player may put a doom counter on Lavabrink Floodgates or remove a doom counter from it. Then if it has three or more doom counters on it, sacrifice Lavabrink Floodgates. When you do, it deals 6 damage to each creature. |
Yosei, the Morning Star | 4WW | Legendary Creature — Dragon Spirit | Flying When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls. 5/5 |
Paragon of Fierce Defiance | 3R | Creature — Human Warrior | Other red creatures you control get +1/+1. {R}, {T}: Another target red creature you control gains haste until end of turn. (It can attack and {T} this turn.) 2/2 |
Turnabout | 2UU | Instant | Choose artifact, creature, or land. Tap all untapped permanents of the chosen type target player controls, or untap all tapped permanents of that type that player controls. |
Motion Sickness | 3U | Enchantment — Aura | Enchant creature When Motion Sickness enters the battlefield, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. Whenever you visit an Attraction, you may attach Motion Sickness to target tapped creature. |
Root Cage | 1G | Enchantment | Mercenaries don't untap during their controllers' untap steps. |
Starstorm | XRR | Instant | Starstorm deals X damage to each creature. Cycling {3} ({3}, Discard this card: Draw a card.) |
Rocket Launcher | 4 | Artifact | {2}: Rocket Launcher deals 1 damage to any target. Destroy Rocket Launcher at the beginning of the next end step. Activate only if you've controlled Rocket Launcher continuously since the beginning of your most recent turn. |