Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skirk Outrider

3R · Creature — Goblin

As long as you control a Beast, Skirk Outrider gets +2/+2 and has trample. 2/2

Similar cards

Color identity:
NameManaTypeText
Skeletal Swarming 3BGEnchantment Each Skeleton you control has trample, attacks each combat if able, and gets +X/+0, where X is the number of other Skeletons you control. At the beginning of your end step, create a tapped 1/1 black Skeleton creature token. If a creature died this turn, create two of those tokens instead.
Shadow Lance WEnchantment — Aura Enchant creature Enchanted creature has first strike. {1}{B}: Enchanted creature gets +2/+2 until end of turn.
Hero's Blade 2Artifact — Equipment Equipped creature gets +3/+2. Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Stromgald Crusader BBCreature — Zombie Knight Protection from white {B}: Stromgald Crusader gains flying until end of turn. {B}{B}: Stromgald Crusader gets +1/+0 until end of turn. 2/1
Might of the Masses GInstant Target creature gets +1/+1 until end of turn for each creature you control.
Crash Through RSorcery Creatures you control gain trample until end of turn. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) Draw a card.
Tel-Jilad Wolf 2GCreature — Wolf Whenever Tel-Jilad Wolf becomes blocked by an artifact creature, Tel-Jilad Wolf gets +3/+3 until end of turn. 2/2
Karvanista, Loyal Lupari 4GLegendary Creature — Alien Dog Soldier Vigilance, trample, haste Whenever Karvanista attacks, put a +1/+1 counter on each Human you control. 5/5
Martial Glory RWInstant Target creature gets +3/+0 until end of turn. Target creature gets +0/+3 until end of turn.
Zephyr Net 1UEnchantment — Aura Enchant creature Enchanted creature has defender and flying.
Page 268