Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skitterbeam Battalion

9 · Artifact Creature — Construct

Prototype {3}{R}{R} — 2/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.) Trample, haste When Skitterbeam Battalion enters the battlefield, if you cast it, create two tokens that are copies of it. 4/4

Similar cards

Color identity:
NameManaTypeText
Tilonalli's Summoner 1RCreature — Human Shaman Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Whenever Tilonalli's Summoner attacks, you may pay {X}{R}. If you do, create X 1/1 red Elemental creature tokens that are tapped and attacking. At the beginning of the next end step, exile those tokens unless you have the city's blessing. 1/1
Mardu Warshrieker 3RCreature — Orc Shaman Raid — When Mardu Warshrieker enters the battlefield, if you attacked this turn, add {R}{W}{B}. 3/3
Groundshaker Sliver 6GCreature — Sliver Sliver creatures you control have trample. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.) 5/5
Fresh Meat 3GInstant Create a 3/3 green Beast creature token for each creature put into your graveyard from the battlefield this turn.
Grip of Phyresis 2UInstant Gain control of target Equipment, then create a 0/0 black Phyrexian Germ creature token and attach that Equipment to it.
Axgard Cavalry 1RCreature — Dwarf Berserker {T}: Target creature gains haste until end of turn. 2/2
Dragon Broodmother 2RRRGCreature — Dragon Flying At the beginning of each upkeep, create a 1/1 red and green Dragon creature token with flying and devour 2. (As the token enters the battlefield, you may sacrifice any number of creatures. It enters the battlefield with twice that many +1/+1 counters on it.) 4/4
Mystic Reflection 1UInstant Choose target nonlegendary creature. The next time one or more creatures or planeswalkers enter the battlefield this turn, they enter as copies of the chosen creature. Foretell {U} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Alpine Meadow Snow Land — Mountain Plains ({T}: Add {R} or {W}.) Alpine Meadow enters the battlefield tapped.
Arctic Treeline Snow Land — Forest Plains ({T}: Add {G} or {W}.) Arctic Treeline enters the battlefield tapped.
Page 219