M:tG card similarity search
B · Creature — Insect
{B}: Skittering Heartstopper gains deathtouch until end of turn. 1/2
Name | Mana | Type | Text |
---|---|---|---|
Traitorous Instinct | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +2/+0 and gains haste. |
Assquatch | 4R | Creature — Donkey | Each other Donkey gets +1½/+1½. Whenever another Donkey enters the battlefield, untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. 3.5/3.5 |
Staying Power | 2W | Enchantment | "Until end of turn" and "this turn" effects don't end. |
Survive the Night | 2W | Instant | Target creature gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) Investigate. (Create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.") |
Swift Warden | 1GG | Creature — Merfolk Warrior | Flash When Swift Warden enters the battlefield, target Merfolk you control gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.) 3/3 |
Nighthaze | B | Sorcery | Target creature gains swampwalk until end of turn. (It can't be blocked as long as defending player controls a Swamp.) Draw a card. |
Portent of Betrayal | 3R | Sorcery | Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) |
Loran's Escape | W | Instant | Target artifact or creature gains hexproof and indestructible until end of turn. Scry 1. |
Elvish Herder | G | Creature — Elf | {G}: Target creature gains trample until end of turn. 1/1 |
Shadow Rift | U | Instant | Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.) Draw a card. |