M:tG card similarity search
6R · Creature — Beast
At the beginning of your upkeep, flip a coin. If you lose the flip, turn Skittish Valesk face down. Morph {5}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.) 5/5
Name | Mana | Type | Text |
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Beacon of Destiny | 1W | Creature — Human Cleric | {T}: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead. 1/3 |
Decaying Soil | 1BB | Enchantment | At the beginning of your upkeep, exile a card from your graveyard. Threshold — As long as seven or more cards are in your graveyard, Decaying Soil has "Whenever a nontoken creature is put into your graveyard from the battlefield, you may pay {1}. If you do, return that card to your hand." |
Okiba Reckoner Raid | B | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter.) I, II — Each opponent loses 1 life and you gain 1 life. III — Exile this Saga, then return it to the battlefield transformed under your control. |
Vampire Spawn | 2B | Creature — Vampire | When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. 2/3 |
Vildin-Pack Outcast | 4R | Creature — Werewolf Horror | Trample {R}: Vildin-Pack Outcast gets +1/-1 until end of turn. {5}{R}{R}: Transform Vildin-Pack Outcast. 4/4 |
Mage Hunter | 3B | Creature — Horror | Whenever an opponent casts or copies an instant or sorcery spell, they lose 1 life. 3/4 |
Garrulous Sycophant | 2B | Creature — Human Advisor | At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. 1/4 |
Descent into Avernus | 2R | Enchantment | At the beginning of your upkeep, put two descent counters on Descent into Avernus. Then each player creates X Treasure tokens and Descent into Avernus deals X damage to each player, where X is the number of descent counters on Descent into Avernus. |
Determined Iteration | 1R | Enchantment | At the beginning of combat on your turn, populate. The token created this way gains haste. Sacrifice it at the beginning of the next end step. (To populate, create a token that's a copy of a creature token you control.) |
Sanctum Guardian | 1WW | Creature — Human Cleric | Sacrifice Sanctum Guardian: The next time a source of your choice would deal damage to any target this turn, prevent that damage. 1/4 |