Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skizzik Surger

4RR · Creature — Elemental

Haste Echo—Sacrifice two lands. (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) 6/4

Similar cards

Color identity:
NameManaTypeText
Time Sieve UBArtifact {T}, Sacrifice five artifacts: Take an extra turn after this one.
Quagmire Druid 2BCreature — Zombie Druid {G}, {T}, Sacrifice a creature: Destroy target enchantment. 2/2
Cetavolver 1UCreature — Volver Kicker {1}{R} and/or {G} (You may pay an additional {1}{R} and/or {G} as you cast this spell.) If Cetavolver was kicked with its {1}{R} kicker, it enters the battlefield with two +1/+1 counters on it and with first strike. If Cetavolver was kicked with its {G} kicker, it enters the battlefield with a +1/+1 counter on it and with trample. 1/1
Court of Garenbrig 1GGEnchantment When Court of Garenbrig enters the battlefield, you become the monarch. At the beginning of your upkeep, distribute two +1/+1 counters among up to two target creatures. Then if you're the monarch, double the number of +1/+1 counters on each creature you control.
Soulsworn Jury 2WCreature — Spirit Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell. 1/4
Felonious Rage RInstant Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.
Markov Dreadknight 3BBCreature — Vampire Knight Flying {2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight. 3/3
Flame-Kin War Scout 3RCreature — Elemental Scout When another creature enters the battlefield, sacrifice Flame-Kin War Scout. If you do, Flame-Kin War Scout deals 4 damage to that creature. 2/4
Trash the Town GInstant Spree (Choose one or more additional costs.) + {2} — Put two +1/+1 counters on target creature. + {1} — Target creature gains trample until end of turn. + {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Curator's Ward 2UEnchantment — Aura Enchant permanent Enchanted permanent has hexproof. When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
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