M:tG card similarity search
1G · Enchantment Creature — Satyr Druid
Whenever a land card is put into your graveyard from anywhere, you gain 1 life. {2}{G}: Mill a card. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Radiant Smite | 1W | Instant | Destroy target creature with power 4 or greater. If you weren't the starting player, you gain 4 life. Cycling {W} When you cycle Radiant Smite, if you weren't the starting player, you gain 2 life. |
Curse of Fool's Wisdom | 4BB | Enchantment — Aura Curse | Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness {3}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.) |
Glowspore Shaman | BG | Creature — Elf Shaman | When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.) 3/1 |
Starved Rusalka | G | Creature — Spirit | {G}, Sacrifice a creature: You gain 1 life. 1/1 |
Lifetap | UU | Enchantment | Whenever a Forest an opponent controls becomes tapped, you gain 1 life. |
Lifeblood | 2WW | Enchantment | Whenever a Mountain an opponent controls becomes tapped, you gain 1 life. |
Environmental Sciences | 2 | Sorcery — Lesson | Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. |
Enatu Golem | 6 | Artifact Creature — Golem | When Enatu Golem dies, you gain 4 life. 3/5 |
Panicked Bystander | 1W | Creature — Human Peasant | Whenever Panicked Bystander or another creature you control dies, you gain 1 life. At the beginning of your end step, if you gained 3 or more life this turn, transform Panicked Bystander. 2/2 |
Highland Game | 1G | Creature — Elk | When Highland Game dies, you gain 2 life. 2/1 |