Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skorpekh Destroyer

2BB · Artifact Creature — Necron

Deathtouch Hyperphase Threshers — Whenever an artifact enters the battlefield under your control, Skorpekh Destroyer gains first strike until end of turn. 4/2

Similar cards

Color identity:
NameManaTypeText
Lotus Cobra 1GCreature — Snake Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. 2/1
Imperial Aerosaur 3WCreature — Dinosaur Flying When Imperial Aerosaur enters the battlefield, another target creature you control gets +1/+1 and gains flying until end of turn. 3/3
Hammer of Nazahn 4Legendary Artifact — Equipment Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Tolarian Academy Legendary Land {T}: Add {U} for each artifact you control.
Masterful Replication 5UInstant Choose one — • Create two 3/3 colorless Golem artifact creature tokens. • Choose target artifact you control. Each other artifact you control becomes a copy of that artifact until end of turn.
Phantasmal Fiend 3BCreature — Illusion {B}: Phantasmal Fiend gets +1/-1 until end of turn. {1}{U}: Switch Phantasmal Fiend's power and toughness until end of turn. 1/5
Might Makes Right 5REnchantment At the beginning of combat on your turn, if you control each creature on the battlefield with the greatest power, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
Vulshok Heartstoker 2RCreature — Human Shaman When Vulshok Heartstoker enters the battlefield, target creature gets +2/+0 until end of turn. 2/2
Bladehold War-Whip 1RWArtifact — Equipment For Mirrodin! (When this Equipment enters the battlefield, create a 2/2 red Rebel creature token, then attach this to it.) Equip abilities you activate of other Equipment cost {1} less to activate. Equipped creature has double strike. Equip {3}{R}{W}
Selfless Spirit 1WCreature — Spirit Cleric Flying Sacrifice Selfless Spirit: Creatures you control gain indestructible until end of turn. 2/1
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