Card Codex

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17 May 2024: Card library updated.

Skorpekh Lord

2B · Artifact Creature — Necron Noble

Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2

Similar cards

Color identity:
NameManaTypeText
Legion Loyalty 6WWEnchantment Creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Homura's Essence Legendary Enchantment Creatures you control get +2/+2 and have flying and "{R}: This creature gets +1/+0 until end of turn."
Rosethorn Halberd GArtifact — Equipment When Rosethorn Halberd enters the battlefield, attach it to target non-Human creature you control. Equipped creature gets +2/+1. Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Case of the Gateway Express 1WEnchantment — Case When this Case enters the battlefield, choose target creature you don't control. Each creature you control deals 1 damage to that creature. To solve — Three or more creatures attacked this turn. (If unsolved, solve at the beginning of your end step.) Solved — Creatures you control get +1/+0.
Blinkmoth Infusion 12UUInstant Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Untap all artifacts.
Voltaic Construct 4Artifact Creature — Golem Construct {2}: Untap target artifact creature. 2/2
Lifecraft Awakening XGInstant Put X +1/+1 counters on target artifact you control. If it isn't a creature or Vehicle, it becomes a 0/0 Construct artifact creature.
Intimidation 2BBBEnchantment Creatures you control have fear. (They can't be blocked except by artifact creatures and/or black creatures.)
Overcome 3GGSorcery Creatures you control get +2/+2 and gain trample until end of turn.
Overrun 2GGGSorcery Creatures you control get +3/+3 and gain trample until end of turn.
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