M:tG card similarity search
2B · Artifact Creature — Necron Noble
Menace Command Protocols — Other artifact creatures you control get +1/+0 and have menace. Unearth {2}{B} ({2}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) 3/2
Name | Mana | Type | Text |
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Indomitable Archangel | 2WW | Creature — Angel | Flying Metalcraft — Artifacts you control have shroud as long as you control three or more artifacts. (An artifact with shroud can't be the target of spells or abilities.) 4/4 |
Haradrim Spearmaster | 2R | Creature — Human Warrior | Reach At the beginning of combat on your turn, another target creature you control gets +1/+0 until end of turn. 2/3 |
Rusted Slasher | 4 | Artifact Creature — Phyrexian Horror | Sacrifice an artifact: Regenerate Rusted Slasher. 4/1 |
Lord of Lineage | Creature — Vampire | Flying Other Vampire creatures you control get +2/+2. {T}: Create a 2/2 black Vampire creature token with flying. 5/5 | |
Ghalma's Warden | 3W | Creature — Elephant Soldier | Metalcraft — Ghalma's Warden gets +2/+2 as long as you control three or more artifacts. 2/4 |
Valor in Akros | 3W | Enchantment | Whenever a creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn. |
Tyranid Prime | 1GU | Creature — Tyranid | Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Synapse Creature — Other creatures you control have evolve. 0/4 |
Akiri, Line-Slinger | RW | Legendary Creature — Kor Soldier Ally | First strike, vigilance Akiri, Line-Slinger gets +1/+0 for each artifact you control. Partner (You can have two commanders if both have partner.) 0/3 |
Myr Adapter | 3 | Artifact Creature — Myr | Myr Adapter gets +1/+1 for each Equipment attached to it. 1/1 |
Bramble Armor | 1G | Artifact — Equipment | When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.) |