Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skred

R · Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

Similar cards

Color identity:
NameManaTypeText
Maddening Hex 1RREnchantment — Aura Curse Enchant player Whenever enchanted player casts a noncreature spell, roll a d6. Maddening Hex deals damage to that player equal to the result. Then attach Maddening Hex to another one of your opponents chosen at random.
Steer Clear WInstant Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
Final Strike 2BBSorcery As an additional cost to cast this spell, sacrifice a creature. Final Strike deals damage to target opponent or planeswalker equal to the sacrificed creature's power.
Flame Sweep 2RInstant Flame Sweep deals 2 damage to each creature except for creatures you control with flying.
Goblin Cannon 4Artifact {2}: Goblin Cannon deals 1 damage to any target. Sacrifice Goblin Cannon.
The Moment 2Legendary Artifact At the beginning of your upkeep, put a time counter on The Moment. {2}, {T}: Untap target creature you control. It phases out until The Moment leaves the battlefield. {3}, {T}: Destroy each nonland permanent with mana value less than or equal to the number of time counters on The Moment. Then sacrifice The Moment. Activate only as a sorcery.
Malakir Bloodwitch 3BBCreature — Vampire Shaman Flying, protection from white When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way. 4/4
Blessings of Nature 4GSorcery Distribute four +1/+1 counters among any number of target creatures. Miracle {G} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Search Warrant WUSorcery Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Harm's Way WInstant The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
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