Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skred

R · Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

Similar cards

Color identity:
NameManaTypeText
Sunshot Militia 1RCreature — Human Soldier Tap two untapped artifacts and/or creatures you control: Sunshot Militia deals 1 damage to each opponent. Activate only as a sorcery. 1/3
Profound Journey 5WWSorcery Return target permanent card from your graveyard to the battlefield. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Dynavolt Tower 3Artifact Whenever you cast an instant or sorcery spell, you get {E}{E} (two energy counters). {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3 damage to any target.
Cloud Cover 2WUEnchantment Whenever another permanent you control becomes the target of a spell or ability an opponent controls, you may return that permanent to its owner's hand.
Out of the Tombs 2BEnchantment At the beginning of your upkeep, put two eon counters on Out of the Tombs, then mill cards equal to the number of eon counters on it. If you would draw a card while your library has no cards in it, instead return a creature card from your graveyard to the battlefield. If you can't, you lose the game.
Karplusan Wolverine RSnow Creature — Wolverine Beast Whenever Karplusan Wolverine becomes blocked, you may have it deal 1 damage to any target. 1/1
Setessan Tactics 1GInstant Strive — This spell costs {G} more to cast for each target beyond the first. Until end of turn, any number of target creatures each get +1/+1 and gain "{T}: This creature fights another target creature."
Prismatic Strands 2WInstant Prevent all damage that sources of the color of your choice would deal this turn. Flashback—Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Arena Land {3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)
Necra Sanctuary 2BEnchantment At the beginning of your upkeep, if you control a green or white permanent, target player loses 1 life. If you control a green permanent and a white permanent, that player loses 3 life instead.
Page 314