Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skred

R · Instant

Skred deals damage to target creature equal to the number of snow permanents you control.

Similar cards

Color identity:
NameManaTypeText
Leyline of the Guildpact G/WG/UB/GR/GEnchantment If Leyline of the Guildpact is in your opening hand, you may begin the game with it on the battlefield. Each nonland permanent you control is all colors. Lands you control are every basic land type in addition to their other types.
Devils' Playground 4RRSorcery Create four 1/1 red Devil creature tokens. They have "When this creature dies, it deals 1 damage to any target."
Awaken the Blood Avatar 6BRSorcery As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way. Each opponent sacrifices a creature. Create a 3/6 black and red Avatar creature token with haste and "Whenever this creature attacks, it deals 3 damage to each opponent."
The Grand Evolution Enchantment — Saga (As this Saga enters and after your draw step, add a lore counter.) I — Mill ten cards. Put up to two creature cards from among the milled cards onto the battlefield. II — Distribute seven +1/+1 counters among any number of target creatures you control. III — Until end of turn, creatures you control gain "{1}: This creature fights target creature you don't control." Exile The Grand Evolution, then return it to the battlefield (front face up).
Thermo-Alchemist 1RCreature — Human Shaman Defender {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap Thermo-Alchemist. 0/3
Banishing Knack UInstant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Retraction Helix UInstant Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Angelic Rocket 8Host Artifact Creature — Angel Flying When this creature enters the battlefield, you may destroy target nonland permanent. 4/4
Solid Footing WEnchantment — Aura Flash Enchant creature Enchanted creature gets +1/+1. As long as enchanted creature has vigilance, it assigns combat damage equal to its toughness rather than its power.
Prismwake Merrow 2UCreature — Merfolk Wizard Flash When Prismwake Merrow enters the battlefield, target permanent becomes the color or colors of your choice until end of turn. 2/1
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