M:tG card similarity search
B · Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
| Name | Mana | Type | Text |
|---|---|---|---|
| Fake Your Own Death | 1B | Instant | Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.") |
| Invasion of New Capenna | WB | Battle — Siege | (As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.) When Invasion of New Capenna enters the battlefield, you may sacrifice an artifact or creature. When you do, exile target artifact or creature an opponent controls. |
| Helvault | 3 | Legendary Artifact | {1}, {T}: Exile target creature you control. {7}, {T}: Exile target creature you don't control. When Helvault is put into a graveyard from the battlefield, return all cards exiled with it to the battlefield under their owners' control. |
| Magmaroth | 3R | Creature — Elemental | At the beginning of your upkeep, put a -1/-1 counter on Magmaroth. Whenever you cast a noncreature spell, remove a -1/-1 counter from Magmaroth. 5/5 |
| About Face | R | Instant | Switch target creature's power and toughness until end of turn. |
| Transmutation | 1B | Instant | Switch target creature's power and toughness until end of turn. |
| Defiant Stand | 1W | Instant | Cast this spell only during the declare attackers step and only if you've been attacked this step. Target creature gets +1/+3 until end of turn. Untap that creature. |
| Bull Aurochs | 1G | Creature — Aurochs | Trample Whenever Bull Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs. 2/1 |
| Bloodhaze Wolverine | 1R | Creature — Wolverine | Whenever you draw your second card each turn, Bloodhaze Wolverine gets +1/+1 and gains first strike until end of turn. 2/1 |
| Slumbering Keepguard | W | Creature — Human Knight | Whenever an enchantment enters the battlefield under your control, scry 1. {2}{W}: Slumbering Keepguard gets +1/+1 until end of turn for each enchantment you control. 1/1 |