Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skull of Orm

3 · Artifact

{5}, {T}: Return target enchantment card from your graveyard to your hand.

Similar cards

Color identity:
NameManaTypeText
Illicit Masquerade 3BEnchantment Flash When Illicit Masquerade enters the battlefield, put an impostor counter on each creature you control. Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.
Fleeting Aven 1UUCreature — Bird Wizard Flying Whenever a player cycles a card, return Fleeting Aven to its owner's hand. 2/2
Echoing Calm 1WInstant Destroy target enchantment and all other enchantments with the same name as that enchantment.
Vapor Snare 4UEnchantment — Aura Enchant creature You control enchanted creature. At the beginning of your upkeep, sacrifice Vapor Snare unless you return a land you control to its owner's hand.
Silver Seraph 5WWWCreature — Angel Flying Threshold — Other creatures you control get +2/+2 as long as seven or more cards are in your graveyard. 6/6
Soul Shepherd 1WCreature — Human Cleric {W}, Exile a creature card from your graveyard: You gain 1 life. 2/1
Vanishing UEnchantment — Aura Enchant creature {U}{U}: Enchanted creature phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)
Mortus Strider 1UBCreature — Skeleton When Mortus Strider dies, return it to its owner's hand. 1/1
Heidar, Rimewind Master 4ULegendary Creature — Human Wizard {2}, {T}: Return target permanent to its owner's hand. Activate only if you control four or more snow permanents. 3/3
Callous Dismissal 1USorcery Return target nonland permanent to its owner's hand. Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Page 119