Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skullmead Cauldron

4 · Artifact

{T}: You gain 1 life. {T}, Discard a card: You gain 3 life.

Similar cards

Color identity:
NameManaTypeText
Read the Runes XUInstant Draw X cards. For each card drawn this way, discard a card unless you sacrifice a permanent.
Curse of Wizardry 2BBEnchantment As Curse of Wizardry enters the battlefield, choose a color. Whenever a player casts a spell of the chosen color, that player loses 1 life.
River Merfolk UUCreature — Merfolk {U}: River Merfolk gains mountainwalk until end of turn. (It can't be blocked as long as defending player controls a Mountain.) 2/1
Cho-Arrim Alchemist WCreature — Human Spellshaper {1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. 1/1
Chamber of Manipulation 2UUEnchantment — Aura Enchant land Enchanted land has "{T}, Discard a card: Gain control of target creature until end of turn."
Chance 3RSorcery Aftermath (Cast this spell only from your graveyard. Then exile it.) Discard any number of cards, then draw that many cards.
Hooded Kavu 2RCreature — Kavu {B}: Hooded Kavu gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.) 2/2
Ecstatic Electromancer 1U/RU/RCreature — Goblin Wizard Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Whenever Ecstatic Electromancer enters the battlefield or attacks, you may discard a card. If you do, draw a card. 2/3
Rotfeaster Maggot 4BCreature — Insect When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card's toughness. 3/5
Giant Crab 4UCreature — Crab {U}: Giant Crab gains shroud until end of turn. (It can't be the target of spells or abilities.) 3/3
Page 248