M:tG card similarity search
1B · Creature — Rat Ninja
Ninjutsu {B} ({B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) Whenever Skullsnatcher deals combat damage to a player, exile up to two target cards from that player's graveyard. 2/1
Name | Mana | Type | Text |
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Gimli of the Glittering Caves | 2R | Legendary Creature — Dwarf Warrior | Double strike Whenever another legendary creature enters the battlefield under your control, put a +1/+1 counter on Gimli of the Glittering Caves. Whenever Gimli deals combat damage to a player, create a Treasure token. 1/1 |
Deus of Calamity | R/GR/GR/GR/GR/G | Creature — Spirit Avatar | Trample Whenever Deus of Calamity deals 6 or more damage to an opponent, destroy target land that player controls. 6/6 |
Predators' Hour | 1B | Sorcery | Until end of turn, creatures you control gain menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell." |
Iymrith, Desert Doom | 3UU | Legendary Creature — Dragon | Flying Iymrith, Desert Doom has ward {4} as long as it's untapped. Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference. 5/5 |
Ophidian | 2U | Creature — Snake | Whenever Ophidian attacks and isn't blocked, you may draw a card. If you do, Ophidian assigns no combat damage this turn. 1/3 |
Contested War Zone | Land | Whenever a creature deals combat damage to you, that creature's controller gains control of Contested War Zone. {T}: Add {C}. {1}, {T}: Attacking creatures get +1/+0 until end of turn. | |
Bone Dancer | 1BB | Creature — Zombie | Whenever Bone Dancer attacks and isn't blocked, you may put the top creature card of defending player's graveyard onto the battlefield under your control. If you do, Bone Dancer assigns no combat damage this turn. 2/2 |
Atalan Jackal | 1RG | Creature — Human Tyranid Scout | Trample, haste Skilled Outrider — Whenever Atalan Jackal deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. 2/2 |
Briar Hydra | 5G | Creature — Plant Hydra | Trample Domain — Whenever Briar Hydra deals combat damage to a player, put X +1/+1 counters on target creature you control, where X is the number of basic land types among lands you control. 6/6 |
Megrim | 2B | Enchantment | Whenever an opponent discards a card, Megrim deals 2 damage to that player. |