Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Sky Swallower

3UU · Creature — Leviathan

Flying When Sky Swallower enters the battlefield, target opponent gains control of all other permanents you control. 8/8

Similar cards

Color identity:
NameManaTypeText
Vengeful Rebel 2BCreature — Aetherborn Warrior Revolt — When Vengeful Rebel enters the battlefield, if a permanent you controlled left the battlefield this turn, target creature an opponent controls gets -3/-3 until end of turn. 3/2
Sky Crier 1WCreature — Bird Citizen Flying, lifelink {3}{W}: You and target opponent each draw a card. 1/1
Ardenn, Intrepid Archaeologist 2WLegendary Creature — Kor Scout At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.) 2/2
Voice of Many 2GGCreature — Elf Druid When Voice of Many enters the battlefield, draw a card for each opponent who controls fewer creatures than you. 3/3
Chivalrous Chevalier 4WArtifact Creature — Cyborg Knight Flying When Chivalrous Chevalier enters the battlefield, return a creature you control to its owner's hand unless you compliment an opponent. 3/3
Ride Guide 4WCreature — Human Employee When Ride Guide enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.) 4/4
Lagonna-Band Elder 2WCreature — Centaur Advisor When Lagonna-Band Elder enters the battlefield, if you control an enchantment, you gain 3 life. 3/2
Chaotic Backlash 4RInstant Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents they control.
Vona de Iedo, the Antifex 2WBBLegendary Creature — Vampire Cleric Knight Menace When Vona de Iedo enters the battlefield, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell." 4/2
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
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