M:tG card similarity search
Name | Mana | Type | Text |
---|---|---|---|
Colossus Hammer | 1 | Artifact — Equipment | Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.) |
Inniaz, the Gale Force | 3UU | Legendary Creature — Djinn | Flying {2}{W/U}: Attacking creatures with flying get +1/+1 until end of turn. ({W/U} can be paid with either {W} or {U}.) Whenever three or more creatures you control with flying attack, each player gains control of a nonland permanent of your choice controlled by the player to their right. 4/4 |
Stoic Sphinx | 2UU | Creature — Sphinx | Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. 5/3 |
Crash Landing | 2G | Instant | Target creature with flying loses flying until end of turn. Crash Landing deals damage to that creature equal to the number of Forests you control. |
Wallop | 1G | Sorcery | Destroy target blue or black creature with flying. |
Ancient Gold Dragon | 5WW | Creature — Elder Dragon | Flying Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result. 7/10 |
Cloudshredder Sliver | RW | Creature — Sliver | Sliver creatures you control have flying and haste. 1/1 |
Favorable Winds | 1U | Enchantment | Creatures you control with flying get +1/+1. |
Vampire Interloper | 1B | Creature — Vampire Scout | Flying Vampire Interloper can't block. 2/1 |
Steel-Plume Marshal | 3WW | Creature — Bird Soldier | Flying Whenever Steel-Plume Marshal attacks, other attacking creatures you control with flying get +2/+2 until end of turn. 3/3 |