Card Codex

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17 May 2024: Card library updated.

Sky Weaver

1U · Creature — Metathran Wizard

{2}: Target white or black creature gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) 2/1

Similar cards

Color identity:
NameManaTypeText
Phyrexian Pegasus 2WCreature — Phyrexian Pegasus Flying Whenever Phyrexian Pegasus attacks, another target attacking creature without flying gains flying until end of turn. 2/2
Cavalry Pegasus 1WCreature — Pegasus Flying Whenever Cavalry Pegasus attacks, each attacking Human gains flying until end of turn. 1/1
Argivian Avenger 6Artifact Creature — Shapeshifter {1}: Until end of turn, Argivian Avenger gets -1/-1 and gains your choice of flying, vigilance, deathtouch, or haste. 5/5
Seraph of Dawn 2WWCreature — Angel Flying, lifelink 2/4
Raking Claws 1RInstant Target creature gains double strike until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.)
Gryffwing Cavalry 3WCreature — Human Knight Flying Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) Whenever Gryffwing Cavalry attacks, you may pay {1}{W}. If you do, target attacking creature without flying gains flying until end of turn. 2/2
Voyager Drake 3UCreature — Drake Multikicker {U} (You may pay an additional {U} any number of times as you cast this spell.) Flying When Voyager Drake enters the battlefield, up to X target creatures gain flying until end of turn, where X is the number of times Voyager Drake was kicked. 3/3
Seraph of the Suns 5WWCreature — Angel Flying Indestructible (Damage and effects that say "destroy" don't destroy this creature. If its toughness is 0 or less, it's still put into its owner's graveyard.) 4/4
Sailmonger 3UCreature — Human Monger {2}: Target creature gains flying until end of turn. Any player may activate this ability. 3/3
Seascape Aerialist 4UCreature — Merfolk Wizard Ally Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3
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