Card Codex

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17 May 2024: Card library updated.

Skyclave Geopede

2R · Creature — Insect

Trample Landfall — Whenever a land enters the battlefield under your control, Skyclave Geopede gets +2/+2 until end of turn. 3/1

Similar cards

Color identity:
NameManaTypeText
Consul's Lieutenant WWCreature — Human Soldier First strike Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.) Whenever Consul's Lieutenant attacks, if it's renowned, other attacking creatures you control get +1/+1 until end of turn. 2/1
For the Emperor! 3WSorcery Creatures you control get +2/+2 and gain vigilance and lifelink until end of turn.
Journey to the Oracle 2GGSorcery You may put any number of land cards from your hand onto the battlefield. Then if you control eight or more lands, you may discard a card. If you do, return Journey to the Oracle to its owner's hand.
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Rakish Crew 2BEnchantment When Rakish Crew enters the battlefield, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." Whenever an outlaw you control dies, each opponent loses 1 life and you gain 1 life. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Rune of Might 1GEnchantment — Aura Rune Enchant permanent When Rune of Might enters the battlefield, draw a card. As long as enchanted permanent is a creature, it gets +1/+1 and has trample. As long as enchanted permanent is an Equipment, it has "Equipped creature gets +1/+1 and has trample."
Gray Harbor Merfolk 1UCreature — Merfolk Rogue Gray Harbor Merfolk can't be blocked. Gray Harbor Merfolk gets +2/+0 as long as you control a commander that's a creature or planeswalker. 0/3
Hymn of Rebirth 3GWSorcery Put target creature card from a graveyard onto the battlefield under your control.
Guardian Zendikon 2WEnchantment — Aura Enchant land Enchanted land is a 2/6 white Wall creature with defender. It's still a land. When enchanted land dies, return that card to its owner's hand.
Wolf Strike 2GInstant Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
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