Card Codex

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17 May 2024: Card library updated.

Skyclave Plunder

4U · Sorcery

Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

Similar cards

Color identity:
NameManaTypeText
Buried Alive 2BSorcery Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Game Plan 5USorcery Assist (Another player can pay up to {5} of this spell's cost.) Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Game Plan.
The Great Aurora 6GGGSorcery Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Warfire Javelineer 3RCreature — Minotaur Warrior When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard. 2/3
Criminal Past 2BLegendary Enchantment — Background Commander creatures you own have menace and "This creature gets +X/+0, where X is the number of creature cards in your graveyard." (A creature with menace can't be blocked except by two or more creatures.)
Multiple Choice XUSorcery If X is 1, scry 1, then draw a card. If X is 2, you may choose a player. They return a creature they control to its owner's hand. If X is 3, create a 4/4 blue and red Elemental creature token. If X is 4 or more, do all of the above.
Time Spiral 4UUSorcery Exile Time Spiral. Each player shuffles their hand and graveyard into their library, then draws seven cards. You untap up to six lands.
Undying Beast 3BCreature — Beast When Undying Beast dies, put it on top of its owner's library. 3/2
Fungal Sprouting 3GSorcery Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
Case of the Locked Hothouse 3GEnchantment — Case You may play an additional land on each of your turns. To solve — You control seven or more lands. (If unsolved, solve at the beginning of your end step.) Solved — You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.
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