M:tG card similarity search
3 · Artifact Creature — Gargoyle
Kicker {4} (You may pay an additional {4} as you cast this spell.) Flying, defender If Skyclave Sentinel was kicked, it enters the battlefield with two +1/+1 counters on it. As long as Skyclave Sentinel has a +1/+1 counter on it, it can attack as though it didn't have defender. 2/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Pouncing Lynx | 1W | Creature — Cat | As long as it's your turn, Pouncing Lynx has first strike. 2/1 |
| Spectral Cloak | UU | Enchantment — Aura | Enchant creature Enchanted creature has shroud as long as it's untapped. (It can't be the target of spells or abilities.) |
| Vivien's Crocodile | 2G | Creature — Crocodile Spirit | Vivien's Crocodile gets +1/+1 as long as you control a Vivien planeswalker. 3/3 |
| Piston-Fist Cyclops | 1U/RU/R | Creature — Cyclops | Defender As long as you've cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn't have defender. 4/3 |
| Blight Sickle | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has wither. (It deals damage to creatures in the form of -1/-1 counters.) Equip {2} |
| Take Flight | 3U | Enchantment — Aura | Enchant creature Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card." |
| Nemesis Phoenix | 3RR | Creature — Phoenix | Flying {2}{R}: Return Nemesis Phoenix from your graveyard to the battlefield tapped and attacking. Activate only during the declare attackers step and only if you're attacking two or more opponents. 4/2 |
| Chitinous Cloak | 3 | Artifact — Equipment | Equipped creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.) Equip {3} |
| Embereth Skyblazer | 3R | Creature — Human Knight | As long as it's your turn, Embereth Skyblazer has flying. Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have. 4/3 |
| Ranger's Longbow | 1G | Artifact — Equipment | Equipped creature gets +2/+1 and has reach. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.) |