M:tG card similarity search
1B · Creature — Shade
Kicker {2}{B} Skyclave Shade can't block. If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it. Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn. 3/1
Name | Mana | Type | Text |
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Shoal Kraken | 4U | Creature — Kraken | Constellation — Whenever an enchantment enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/5 |
Vesuva | Land | You may have Vesuva enter the battlefield tapped as a copy of any land on the battlefield. | |
Tazeem | Plane — Zendikar | Creatures can't block. Whenever chaos ensues, draw a card for each land you control. | |
A-Tatyova, Steward of Tides | GGU | Legendary Creature — Merfolk Druid | Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 4/4 Elemental creature with haste. It's still a land. 4/4 |
Tatyova, Steward of Tides | GGU | Legendary Creature — Merfolk Druid | Land creatures you control have flying. Whenever a land enters the battlefield under your control, if you control seven or more lands, up to one target land you control becomes a 3/3 Elemental creature with haste. It's still a land. 3/3 |
Slogurk, the Overslime | 1GU | Legendary Creature — Ooze | Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. 3/3 |
Dredging Claw | 2 | Artifact — Equipment | Equipped creature gets +1/+0 and has menace. (It can't be blocked except by two or more creatures.) Whenever a creature enters the battlefield from your graveyard, you may attach Dredging Claw to it. Equip {1}{B} ({1}{B}: Attach to target creature you control. Equip only as a sorcery.) |
Primal Forcemage | 2G | Creature — Elf Shaman | Whenever another creature enters the battlefield under your control, that creature gets +3/+3 until end of turn. 2/2 |
Seascape Aerialist | 4U | Creature — Merfolk Wizard Ally | Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn. 2/3 |
Insidious Mist | Creature — Elemental | Hexproof, indestructible Insidious Mist can't block and can't be blocked. Whenever Insidious Mist attacks and isn't blocked, you may pay {2}{B}. If you do, transform it. 0/1 |