M:tG card similarity search
1U · Creature — Squid
Defender Landfall — Whenever a land enters the battlefield under your control, Skyclave Squid can attack this turn as though it didn't have defender. 3/2
Name | Mana | Type | Text |
---|---|---|---|
Pious Wayfarer | W | Creature — Human Scout | Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn. 1/2 |
Coastline Marauders | 2R | Creature — Human Pirate | Trample Whenever Coastline Marauders attacks, it gets +1/+0 until end of turn for each land defending player controls. Encore {4}{R}{R} ({4}{R}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.) 0/3 |
Perimeter Enforcer | 1W | Creature — Human Detective | Flying, lifelink Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn. 1/1 |
Lifegift | 2G | Enchantment | Whenever a land enters the battlefield, you may gain 1 life. |
The Lost and the Damned | 1UR | Enchantment | Whenever a land enters the battlefield under your control from anywhere other than your hand or you cast a spell from anywhere other than your hand, create a 3/3 red Spawn creature token. |
Civic Gardener | 1G | Creature — Human Citizen | Whenever Civic Gardener attacks, untap target creature or land. 2/2 |
Guardian of Tazeem | 3UU | Creature — Sphinx | Flying Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls. If that land is an Island, that creature doesn't untap during its controller's next untap step. 4/5 |
Moraug, Fury of Akoum | 4RR | Legendary Creature — Minotaur Warrior | Each creature you control gets +1/+0 for each time it has attacked this turn. Landfall — Whenever a land enters the battlefield under your control, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control. 6/6 |
Mobile Fort | 4 | Artifact Creature — Wall | Defender (This creature can't attack.) {3}: Mobile Fort gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6 |
Walking Wall | 4 | Artifact Creature — Wall | Defender {3}: Walking Wall gets +3/-1 until end of turn and can attack this turn as though it didn't have defender. Activate only once each turn. 0/6 |