Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyhunter Strike Force

2W · Creature — Cat Knight

Flying Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Lieutenant — As long as you control your commander, other creatures you control have melee. 2/2

Similar cards

Color identity:
NameManaTypeText
Slickshot Vault-Buster 2UCreature — Human Rogue Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.) 1/4
Henrika, Infernal Seer Legendary Creature — Vampire Flying, deathtouch, lifelink {1}{B}{B}: Each creature you control with flying, deathtouch, and/or lifelink gets +1/+0 until end of turn. 3/4
Tempest Djinn UUUCreature — Djinn Flying Tempest Djinn gets +1/+0 for each basic Island you control. 0/4
Skittering Crustacean 2UCreature — Crab {6}{U}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.) As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) 2/3
Dusk Charger 3BCreature — Horse Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) Dusk Charger gets +2/+2 as long as you have the city's blessing. 3/3
Ballynock Cohort 2WCreature — Kithkin Soldier First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. 2/2
Sinuous Vermin 1BCreature — Rat Horror {3}{B}{B}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) As long as Sinuous Vermin is monstrous, it has menace. (It can't be blocked except by two or more creatures.) 2/2
Mystic Visionary 1WCreature — Human Nomad Mystic Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard. 2/1
Seasinger 1UUCreature — Merfolk When you control no Islands, sacrifice Seasinger. You may choose not to untap Seasinger during your untap step. {T}: Gain control of target creature whose controller controls an Island for as long as you control Seasinger and Seasinger remains tapped. 0/1
Frostwind Invoker 4UCreature — Merfolk Wizard Flying {8}: Creatures you control gain flying until end of turn. 3/3
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