M:tG card similarity search
1G · Creature — Insect
Flash This spell can't be countered. Reach, protection from blue 2/2
Name | Mana | Type | Text |
---|---|---|---|
Fervent Denial | 3UU | Instant | Counter target spell. Flashback {5}{U}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
Neutralizing Blast | 1U | Instant | Counter target multicolored spell. |
Error | UB | Instant | Counter target multicolored spell. |
Devouring Deep | 2U | Creature — Fish | Islandwalk (This creature can't be blocked as long as defending player controls an Island.) 1/2 |
Island Sanctuary | 1W | Enchantment | If you would draw a card during your draw step, instead you may skip that draw. If you do, until your next turn, you can't be attacked except by creatures with flying and/or islandwalk. |
Rime Transfusion | 1B | Snow Enchantment — Aura | Enchant creature Enchanted creature gets +2/+1 and has "{S}: This creature can't be blocked this turn except by snow creatures." ({S} can be paid with one mana from a snow source.) |
Ethersworn Canonist | 1W | Artifact Creature — Human Cleric | Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells. 2/2 |
Essence Vortex | 1UB | Instant | Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated. |
Clockwork Steed | 4 | Artifact Creature — Horse | Clockwork Steed enters the battlefield with four +1/+0 counters on it. Clockwork Steed can't be blocked by artifact creatures. At end of combat, if Clockwork Steed attacked or blocked this combat, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Steed. This ability can't cause the total number of +1/+0 counters on Clockwork Steed to be greater than four. Activate only during your upkeep. 0/3 |
Null Chamber | 3W | World Enchantment | As Null Chamber enters the battlefield, you and an opponent each choose a card name other than a basic land card name. Spells with the chosen names can't be cast and lands with the chosen names can't be played. |