M:tG card similarity search
2WU · Creature — Bird
Flying Whenever Skymark Roc attacks, you may return target creature defending player controls with toughness 2 or less to its owner's hand. 3/3
Name | Mana | Type | Text |
---|---|---|---|
Cessation | 2W | Enchantment — Aura | Enchant creature Enchanted creature can't attack. When Cessation is put into a graveyard from the battlefield, return Cessation to its owner's hand. |
Windreader Sphinx | 5UU | Creature — Sphinx | Flying Whenever a creature with flying attacks, you may draw a card. 3/7 |
Species Gorger | 3GU | Creature — Frog Beast | At the beginning of your upkeep, return a creature you control to its owner's hand. 6/6 |
Floodbringer | 1U | Creature — Moonfolk Wizard | Flying {2}, Return a land you control to its owner's hand: Tap target land. 1/2 |
Mindstab Thrull | 1BB | Creature — Thrull | Whenever Mindstab Thrull attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards. 2/2 |
Roaring Primadox | 3G | Creature — Beast | At the beginning of your upkeep, return a creature you control to its owner's hand. 4/4 |
Dinrova Horror | 4UB | Creature — Horror | When Dinrova Horror enters the battlefield, return target permanent to its owner's hand, then that player discards a card. 4/4 |
Mine Excavation | 1W | Sorcery | Return target artifact or enchantment card from a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
Timbermaw Larva | 3G | Creature — Beast | Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control. 2/2 |
Quilled Charger | 3R | Creature — Porcupine Mount | Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. (It can't be blocked except by two or more creatures.) Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 4/3 |