M:tG card similarity search
2 · Artifact
Sacrifice Skyshaper: Creatures you control gain flying until end of turn.
Name | Mana | Type | Text |
---|---|---|---|
Turn Against | 4R | Instant | Devoid (This card has no color.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Triumph of Gerrard | 1W | Enchantment — Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Put a +1/+1 counter on target creature you control with the greatest power. III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn. |
Temur Sabertooth | 2GG | Creature — Cat | {1}{G}: You may return another creature you control to its owner's hand. If you do, Temur Sabertooth gains indestructible until end of turn. 4/3 |
Child of Thorns | G | Creature — Spirit | Sacrifice Child of Thorns: Target creature gets +1/+1 until end of turn. 1/1 |
Press into Service | 4R | Sorcery | Support 2. (Put a +1/+1 counter on each of up to two target creatures.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
Everybody Lives! | 1W | Instant | All creatures gain hexproof and indestructible until end of turn. Players gain hexproof until end of turn. Players can't lose life this turn and players can't lose the game or win the game this turn. |
Nahiri's Machinations | 1W | Enchantment | At the beginning of combat on your turn, target creature you control gains indestructible until end of turn. {1}{R}: Nahiri's Machinations deals 1 damage to target blocking creature. |
Stenchskipper | 3B | Creature — Elemental | Flying At the beginning of the end step, if you control no Goblins, sacrifice Stenchskipper. 6/5 |
Tidal Flats | U | Enchantment | {U}{U}: For each attacking creature without flying, its controller may pay {1}. If that player doesn't, creatures you control blocking that creature gain first strike until end of turn. |
Traitorous Blood | 1RR | Sorcery | Gain control of target creature until end of turn. Untap it. It gains trample and haste until end of turn. |