Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyshroud Blessing

1G · Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Path to the Festival 2GSorcery Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback {4}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shinka, the Bloodsoaked Keep Legendary Land {T}: Add {R}. {R}, {T}: Target legendary creature gains first strike until end of turn.
Valiant Knight 3WCreature — Human Knight Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn. 3/4
Ice-Fang Coatl GUSnow Creature — Snake Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. 1/1
Eligeth, Crossroads Augur 4UULegendary Creature — Sphinx Flying If you would scry a number of cards, draw that many cards instead. Partner (You can have two commanders if both have partner.) 5/6
Dragonrage 2RInstant Add {R} for each attacking creature you control. Until end of turn, attacking creatures you control gain "{R}: This creature gets +1/+0 until end of turn."
Words of Wilding 2GEnchantment {1}: The next time you would draw a card this turn, create a 2/2 green Bear creature token instead.
Nerd Rage 2UEnchantment — Aura Enchant creature When Nerd Rage enters the battlefield, draw two cards. Enchanted creature has "You have no maximum hand size" and "Whenever this creature attacks, if you have ten or more cards in hand, it gets +10/+10 until end of turn."
Roar of Challenge 2GSorcery All creatures able to block target creature this turn do so. Ferocious — That creature gains indestructible until end of turn if you control a creature with power 4 or greater.
Run Wild GInstant Until end of turn, target creature gains trample and "{G}: Regenerate this creature."
Page 238