Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyshroud Blessing

1G · Instant

All lands gain shroud until end of turn. (They can't be the targets of spells or abilities.) Draw a card.

Similar cards

Color identity:
NameManaTypeText
Mantis Engine 5Artifact Creature — Insect {2}: Mantis Engine gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.) {2}: Mantis Engine gains first strike until end of turn. (It deals combat damage before creatures without first strike.) 3/3
Mardu Hateblade WCreature — Human Warrior {B}: Mardu Hateblade gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.) 1/1
Armistice 2WEnchantment {3}{W}{W}: You draw a card and target opponent gains 3 life.
Survival Cache 2WSorcery You gain 2 life. Then if you have more life than an opponent, draw a card. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Tovolar, the Midnight Scourge Legendary Creature — Werewolf Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound 4/4
Kwain, Itinerant Meddler WULegendary Creature — Rabbit Wizard {T}: Each player may draw a card, then each player who drew a card this way gains 1 life. 1/3
Drogskol Reaver 5WUCreature — Spirit Flying, double strike, lifelink Whenever you gain life, draw a card. 3/5
Moonbow Illusionist 2UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Target land becomes the basic land type of your choice until end of turn. 2/1
Jori En, Ruin Diver 1URLegendary Creature — Merfolk Wizard Whenever you cast your second spell each turn, draw a card. 2/3
Blood Moon 2REnchantment Nonbasic lands are Mountains.
Page 55