Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyshroud Elite

G · Creature — Elf

Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land. 1/1

Similar cards

Color identity:
NameManaTypeText
Kinjalli's Sunwing 2WCreature — Dinosaur Flying Creatures your opponents control enter the battlefield tapped. 2/3
Oboro Breezecaller 1UCreature — Moonfolk Wizard Flying {2}, Return a land you control to its owner's hand: Untap target land. 1/1
Skycat Sovereign WUCreature — Elemental Cat Flying Skycat Sovereign gets +1/+1 for each other creature you control with flying. {2}{W}{U}: Create a 1/1 white Cat Bird creature token with flying. 1/1
Empyrial Plate 2Artifact — Equipment Equipped creature gets +1/+1 for each card in your hand. Equip {2}
Wardscale Dragon 4WWCreature — Dragon Flying As long as Wardscale Dragon is attacking, defending player can't cast spells. 4/4
Crack in Time 3WEnchantment Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Hero of the Pride 1WCreature — Cat Soldier Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn. 2/2
Olivia Voldaren 2BRLegendary Creature — Vampire Flying {1}{R}: Olivia Voldaren deals 1 damage to another target creature. That creature becomes a Vampire in addition to its other types. Put a +1/+1 counter on Olivia Voldaren. {3}{B}{B}: Gain control of target Vampire for as long as you control Olivia Voldaren. 3/3
Thunderstaff 3Artifact As long as Thunderstaff is untapped, if a creature would deal combat damage to you, prevent 1 of that damage. {2}, {T}: Attacking creatures get +1/+0 until end of turn.
Floodchaser 5UCreature — Elemental Floodchaser enters the battlefield with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn. 0/0
Page 233