M:tG card similarity search
2GG · Creature — Human Rebel
{3}, {T}: Search your library for an Elf permanent card, put it onto the battlefield, then shuffle. 2/2
Name | Mana | Type | Text |
---|---|---|---|
Tel-Jilad Stylus | 1 | Artifact | {T}: Put target permanent you own on the bottom of your library. |
Skirk Drill Sergeant | 1R | Creature — Goblin | Whenever Skirk Drill Sergeant or another Goblin dies, you may pay {2}{R}. If you do, reveal the top card of your library. If it's a Goblin permanent card, put it onto the battlefield. Otherwise, put it into your graveyard. 2/1 |
Necromancy | 2B | Enchantment | You may cast Necromancy as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. When Necromancy enters the battlefield, if it's on the battlefield, it becomes an Aura with "enchant creature put onto the battlefield with Necromancy." Put target creature card from a graveyard onto the battlefield under your control and attach Necromancy to it. When Necromancy leaves the battlefield, that creature's controller sacrifices it. |
Disciple of Deceit | UB | Creature — Human Rogue | Inspired — Whenever Disciple of Deceit becomes untapped, you may discard a nonland card. If you do, search your library for a card with the same mana value as that card, reveal it, put it into your hand, then shuffle. 1/3 |
Ratcatcher | 4BB | Creature — Ogre Rogue | Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle. 4/4 |
Thieves' Auction | 4RRR | Sorcery | Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen. |
Thalia's Lancers | 3WW | Creature — Human Knight | First strike When Thalia's Lancers enters the battlefield, you may search your library for a legendary card, reveal it, put it into your hand, then shuffle. 4/4 |
Zareth San, the Trickster | 3UB | Legendary Creature — Merfolk Rogue | Flash {2}{U}{B}, Return an unblocked attacking Rogue you control to its owner's hand: Put Zareth San, the Trickster from your hand onto the battlefield tapped and attacking. Whenever Zareth San deals combat damage to a player, you may put target permanent card from that player's graveyard onto the battlefield under your control. 4/4 |
Extract from Darkness | 3UB | Sorcery | Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. |
Urza's Saga | Enchantment Land — Urza's Saga | (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Urza's Saga gains "{T}: Add {C}." II — Urza's Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle. |