M:tG card similarity search
3WW · Creature — Human Soldier
Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2
Name | Mana | Type | Text |
---|---|---|---|
Treetop Sentinel | 2UU | Creature — Bird Soldier | Flying, protection from green 2/3 |
Volunteer Reserves | 1W | Creature — Human Soldier | Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) 2/4 |
Vampire Champion | 3B | Creature — Vampire Soldier | Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) 3/3 |
Kinsbaile Cavalier | 3W | Creature — Kithkin Knight | Knight creatures you control have double strike. 2/2 |
Disciplined Duelist | GWU | Creature — Human Citizen | Double strike Disciplined Duelist enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) 2/1 |
Precinct Captain | WW | Creature — Human Soldier | First strike Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token. 2/2 |
Soltari Foot Soldier | W | Creature — Soltari Soldier | Shadow (This creature can block or be blocked by only creatures with shadow.) 1/1 |
Grenzo's Cutthroat | 1R | Creature — Goblin Rogue | First strike Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) 1/1 |
Loxodon Partisan | 4W | Creature — Elephant Soldier | Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) 3/4 |
Akki Coalflinger | 1RR | Creature — Goblin Shaman | First strike {R}, {T}: Attacking creatures gain first strike until end of turn. 2/2 |