Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyspear Cavalry

3WW · Creature — Human Soldier

Flying Double strike (This creature deals both first-strike and regular combat damage.) 2/2

Similar cards

Color identity:
NameManaTypeText
Hookhand Mariner 3GCreature — Human Werewolf Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 4/4
Hired Blade 2BCreature — Human Assassin Flash (You may cast this spell any time you could cast an instant.) 3/2
Abzan Skycaptain 3WCreature — Bird Soldier Flying When Abzan Skycaptain dies, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) 2/2
Border Patrol 4WCreature — Human Nomad Vigilance 1/6
Seraphic Steed GWCreature — Unicorn Mount First strike, lifelink Whenever Seraphic Steed attacks while saddled, create a 3/3 white Angel creature token with flying. Saddle 4 (Tap any number of other creatures you control with total power 4 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) 2/2
Burly Breaker 3GGCreature — Human Werewolf Ward {1} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) 6/5
Scourge Wolf RRCreature — Wolf Horror First strike Delirium — Scourge Wolf has double strike as long as there are four or more card types among cards in your graveyard. 2/2
Enlistment Officer 3WCreature — Human Soldier First strike When Enlistment Officer enters the battlefield, reveal the top four cards of your library. Put all Soldier cards revealed this way into your hand and the rest on the bottom of your library in any order. 2/3
Village Ironsmith 1RCreature — Human Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Village Ironsmith. 1/1
Kruin Outlaw 1RRCreature — Human Rogue Werewolf First strike At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw. 2/2
Page 64