Card Codex

M:tG card similarity search

17 May 2024: Card library updated.

Skyswimmer Koi

3U · Creature — Fish

Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/3

Similar cards

Color identity:
NameManaTypeText
Gravestorm BBBEnchantment At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn't, you may draw a card.
Crossway Troublemakers 5BCreature — Vampire Attacking Vampires you control have deathtouch and lifelink. Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card. 5/5
Scout's Warning WInstant The next creature card you play this turn can be played as though it had flash. Draw a card.
Academy at Tolaria West Plane — Dominaria At the beginning of your end step, if you have no cards in hand, draw seven cards. Whenever chaos ensues, discard your hand.
Triumph of Cruelty 2BEnchantment At the beginning of your upkeep, target opponent discards a card if you control the creature with the greatest power or tied for the greatest power.
Aquamoeba 1UCreature — Elemental Beast Discard a card: Switch Aquamoeba's power and toughness until end of turn. 1/3
Guul Draz Specter 2BBCreature — Specter Flying Guul Draz Specter gets +3/+3 as long as an opponent has no cards in hand. Whenever Guul Draz Specter deals combat damage to a player, that player discards a card. 2/2
Vona de Iedo, the Antifex 2WBBLegendary Creature — Vampire Cleric Knight Menace When Vona de Iedo enters the battlefield, destroy target nonland, nontoken permanent an opponent controls. Then you may discard a card. If you do, conjure a duplicate of that permanent into your hand, and the duplicate perpetually gains "Mana of any type can be spent to cast this spell." 4/2
Mire's Malice 3BSorcery Target opponent discards two cards. Awaken 3—{5}{B} (If you cast this spell for {5}{B}, also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
Smuggler's Share 2WEnchantment At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
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