M:tG card similarity search
3U · Creature — Fish
Flying Whenever an artifact enters the battlefield under your control, you may draw a card. If you do, discard a card. 3/3
| Name | Mana | Type | Text |
|---|---|---|---|
| Dross Scorpion | 4 | Artifact Creature — Scorpion | Whenever Dross Scorpion or another artifact creature dies, you may untap target artifact. 3/1 |
| Faldorn, Dread Wolf Herald | 1RG | Legendary Creature — Human Druid | Whenever you cast a spell from exile or a land enters the battlefield under your control from exile, create a 2/2 green Wolf creature token. {1}, {T}, Discard a card: Exile the top card of your library. You may play it this turn. 3/3 |
| Dowsing Device | 1R | Artifact | Whenever Dowsing Device or another artifact enters the battlefield under your control, up to one target creature you control gets +1/+0 and gains haste until end of turn. Then transform Dowsing Device if you control four or more artifacts. |
| Shake the Foundations | 2R | Instant | Shake the Foundations deals 1 damage to each creature without flying. Draw a card. |
| Bonds of Mortality | 1G | Enchantment | When Bonds of Mortality enters the battlefield, draw a card. {G}: Creatures your opponents control lose hexproof and indestructible until end of turn. |
| Merfolk Tunnel-Guide | GU | Creature — Merfolk Wizard | When Merfolk Tunnel-Guide enters the battlefield, you get a three-time boon with "Whenever one or more Merfolk enter the battlefield under your control, target Merfolk creature you control explores." 2/2 |
| Hushwing Gryff | 2W | Creature — Hippogriff | Flash Flying Creatures entering the battlefield don't cause abilities to trigger. 2/1 |
| The Elder Dragon War | 2RR | Enchantment — Saga | Read ahead (Choose a chapter and start with that many lore counters. Add one after your draw step. Skipped chapters don't trigger. Sacrifice after III.) I — The Elder Dragon War deals 2 damage to each creature and each opponent. II — Discard any number of cards, then draw that many cards. III — Create a 4/4 red Dragon creature token with flying. |
| Shoreline Scout | U | Creature — Merfolk Scout | When Shoreline Scout enters the battlefield, you may exile a Merfolk card or a land card from your hand. If you do, conjure a card named Tropical Island into your hand. As long as another Merfolk or an Island entered the battlefield under your control this turn, Shoreline Scout gets +1/+0. 1/1 |
| Afterlife Insurance | 1W/B | Instant | Creatures you control gain afterlife 1 until end of turn. Draw a card. (When a creature with afterlife 1 dies, create a 1/1 white and black Spirit creature token with flying.) |