M:tG card similarity search
U · Creature — Merfolk Wizard
Level up {3} ({3}: Put a level counter on this. Level up only as a sorcery.) LEVEL 1-2 2/2 Flying LEVEL 3+ 4/2 Flying 1/1
Name | Mana | Type | Text |
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Uktabi Kong | 5GGG | Creature — Ape | Trample When Uktabi Kong enters the battlefield, destroy all artifacts. Tap two untapped Apes you control: Create a 1/1 green Ape creature token. 8/8 |
Liliana, Heretical Healer | 1BB | Legendary Creature — Human Cleric | Lifelink Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner's control. If you do, create a 2/2 black Zombie creature token. 2/3 |
Darklit Gargoyle | 1W | Artifact Creature — Gargoyle | Flying {B}: Darklit Gargoyle gets +2/-1 until end of turn. 1/2 |
Mardu Strike Leader | 2B | Creature — Human Warrior | Whenever Mardu Strike Leader attacks, create a 2/1 black Warrior creature token. Dash {3}{B} (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.) 3/2 |
Disciple of Law | 1W | Creature — Human Cleric | Protection from red Cycling {2} ({2}, Discard this card: Draw a card.) 1/2 |
Mesa Falcon | 1W | Creature — Bird | Flying {1}{W}: Mesa Falcon gets +0/+1 until end of turn. 1/1 |
Rage Nimbus | 2R | Creature — Elemental | Defender, flying {1}{R}: Target creature attacks this turn if able. 5/3 |
Awakened Awareness | XUU | Enchantment — Aura | Enchant artifact or creature When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent. As long as enchanted permanent is a creature, it has base power and toughness 1/1. |
Hearthcage Giant | 6RR | Creature — Giant Warrior | When Hearthcage Giant enters the battlefield, create two 3/1 red Elemental Shaman creature tokens. Sacrifice an Elemental: Target Giant creature gets +3/+1 until end of turn. 5/5 |
Noyan Dar, Roil Shaper | 3WU | Legendary Creature — Merfolk Ally | Whenever you cast an instant or sorcery spell, you may put three +1/+1 counters on target land you control. If you do, that land becomes a 0/0 Elemental creature with haste that's still a land. 4/4 |